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81. Freighter buff - Flying fortresses - in Player Features and Ideas Discussion [original thread]
supernova ranger wrote: To transport cargo and you know making them align align faster won't do anything towards getting them to lowsec and will be exploited in highsec. I think blowing a hole through the ship is the best way to go. Why can...
- by Commander Ted - at 2013.09.21 05:11:00
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82. Freighter buff - Flying fortresses - in Player Features and Ideas Discussion [original thread]
So your plan to bring freighters to lowsec is to make them unable to die? Then what is the point of them being in low sec? Just make them align faster or some ******* ****.
- by Commander Ted - at 2013.09.21 05:02:00
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83. [winter] Black ops overhaul - in Player Features and Ideas Discussion [original thread]
Let them fit 6 bomb launchers at once to with a 95% faster reload time.
- by Commander Ted - at 2013.09.05 14:27:00
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84. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Janna Sway wrote: Again... - What ore is scarce in Amarr thus forcing me to import it from another empire? - none. - What ice I desperately have to import to Amarr otherwise I could not use my own Amarr technology? - none. - What Deadspace i...
- by Commander Ted - at 2013.09.05 14:07:00
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85. buy all modules from X fit - in Player Features and Ideas Discussion [original thread]
Proofread, and also this is a bad idea as you will end up buying your warp disruptor for one billion isk 4 jumps away.
- by Commander Ted - at 2013.09.05 12:52:00
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86. Bastion mode is boring, GIVE US MOAR CCP. - in Player Features and Ideas Discussion [original thread]
NEONOVUS wrote: I agree this would be a great idea, as it gives the fabled T3 people want in a manner that is much easier to deal with. Especially as you could make say a super glass cannon (cruiser speed BS with half the tank and nerfs to loca...
- by Commander Ted - at 2013.09.05 01:56:00
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87. Primae oute of date.make it a tec 2,miner explorer,salvager - in Player Features and Ideas Discussion [original thread]
This hull sucks, always sucked, and is supposed to suck. It is a free hangar ornament, an oddity, a lolwtf on your dscan. Something to get you mildly excited about PI. Hell the Echelon doesn't even have bonuses anymore since hacking was revampe...
- by Commander Ted - at 2013.09.01 20:08:00
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88. Bastion mode is boring, GIVE US MOAR CCP. - in Player Features and Ideas Discussion [original thread]
Alright so marauders are getting a tank siege module, which in all honesty is awesome. Ya know what the most awesome thing about it is? It can transform. Ya know what would be more awesome? More transformations. Hyper Mode Increases tracking by ...
- by Commander Ted - at 2013.08.31 19:25:00
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89. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Sure right now there is a lot of pvp in low sec, but wouldn't everyone be happy if there was more?
- by Commander Ted - at 2013.08.31 18:54:00
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90. Balancing required URGENTLY!! - in Player Features and Ideas Discussion [original thread]
baw.
- by Commander Ted - at 2013.08.26 18:45:00
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91. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Cavalira wrote: Hi, I have a jump freighter. I love to jump between two barren lowsec spots and make a killing, because I can avoid the lowsec between the factions. Owait. I don't make a killing because everyone else does it aswell. The areas b...
- by Commander Ted - at 2013.08.26 18:44:00
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92. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: Let the Camping aside, dynamic borders are: A. More interesting and B. more logic Thats enough for my Statement. If FW would have some meaning (LP aside) the whole mechanic would have purpose. would these borders me...
- by Commander Ted - at 2013.08.25 22:08:00
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93. [Proposal] Separate hisec with low sec - in Assembly Hall [original thread]
I have had a threadnaught on the features and ideas section running for some time with this proposal here , and I had started a similar thread in the assembly hall here which is now locked due to inactivity. Basically the idea is very simple, ...
- by Commander Ted - at 2013.08.25 22:07:00
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94. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: If its war related the Borders had to be changed, war is a continue change so why shouldnt the "Winner" take the price. Anything else wont make sense, static lowsec Borders just get camped on the main routes. I really ...
- by Commander Ted - at 2013.08.25 21:44:00
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95. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Janna Sway wrote: The separation of the empires creates a very unfriendly game atmosphere overall, and that not only for new players with low skill points, but for everybody. The districts between empires would be utterly infested with pirates ...
- by Commander Ted - at 2013.08.23 23:37:00
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96. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Theresa Khayleth wrote: This thread is an interesting thought experiment, but there is pretty much zero chance that this will be implemented, because it would cause at least 10% of the player base to unsub if they could no longer travel freely ...
- by Commander Ted - at 2013.08.23 21:34:00
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97. Changing the Titan Bridge - in Player Features and Ideas Discussion [original thread]
suid0 wrote: Seriously... what the **** are you on about? why is the entire fleet dead? how does a titan reship? I never once said bring back AOE DD, I said they (titans) were still used up until the last nerf... which was the tracking nerf....
- by Commander Ted - at 2013.08.23 20:40:00
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98. Changing the Titan Bridge - in Player Features and Ideas Discussion [original thread]
suid0 wrote: Commander Ted wrote: the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones *facepalm* Nothing else is left alive except a heavy interdictor. The entire fleet to kill ...
- by Commander Ted - at 2013.08.23 14:47:00
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99. Changing the Titan Bridge - in Player Features and Ideas Discussion [original thread]
suid0 wrote: Given the titan can't DD, track or hit it... HOW DID THEY DIE? Why did you only bring 1 ?!?!?!?!?! Seriously... if you couldn't keep a titan tackled when it has a support fleet then... what makes you think you'd be able to with a...
- by Commander Ted - at 2013.08.23 13:18:00
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100. Changing the Titan Bridge - in Player Features and Ideas Discussion [original thread]
suid0 wrote: There are several ships in this game that can deploy an area of effect warp disruptor that would prevent them getting off grid again. Perhaps you should look them up and learn about them. It's the players task and responsibility ...
- by Commander Ted - at 2013.08.23 12:37:00
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